• Imperium Maledictum: Inquisition GM’s Guide
    • Imperium Maledictum: Inquisition GM’s Guide
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    • Imperium Maledictum: Inquisition GM’s Guide

    • $44.99
    • Inquisitor Lord Hieronymo Drake is dead. Much like the sector itself, the Macharian Inquisition is in disarray — but one Inquisitor has risen to the challenge of uniting them in Conclave. Beyond the countless heretics, daemonic influences and foul xenos lurks a threat that, left unchecked, could consume the whole sector. Can the conclave’s Inquisitors and acolytes put their shadow…
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  • 5e D&D: Heroes of the Borderlands (2024 Edition)
  • Paper World
    • Paper World
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    • Paper World

    • $19.99
    • Each player takes on the role of a traveler trying to recreate the landscapes they have seen during their journeys! Players will draft cards to place in front of them. When they draft, they must take all the cards of the same value or of the same color. When placing cards they must be in ascending order. Score points based…
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    • 365 Adventures: Cthulhu 1926

    • $19.99
    • Step into the shadowy streets of Arkham in 1926 as John Miller, a private investigator drawn into an unimaginable world of cosmic horror. 365 Adventures: Cthulhu 1926 is a year-long solo adventure where each day presents a new encounter. Investigate dark alleys, battle unspeakable creatures, and uncover ancient secrets as you roll dice to overcome daily challenges. Will you protect…
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  • Transformers Roleplaying Game: Transformers One Sourcebook
  • 5e Werewolf: The Apocalypse: Wyrmtide Sourcebook
    • 5e Werewolf: The Apocalypse: Wyrmtide Sourcebook
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    • 5e Werewolf: The Apocalypse: Wyrmtide Sourcebook

    • $49.99
    • The Wyrmtide Rises The fractured remnants of the once-mighty Garou Nation are under siege, beset by enemies from every corner. From the insidious corporate machinations of Pentex and its ilk to the malevolent corruption of Banes, fomori, and their possessed hosts, the Garou face an overwhelming tide of monstrosities. Standing as Gaia's last line of defense, the Garou struggle against…
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  • Cat Fluxx
    • Cat Fluxx
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    • Cat Fluxx

    • $19.99
    • Calling all cat lovers! You're sure to get the Zoomies over Cat Fluxx! We've herded nine Cats and their Human into this hilarious card game. In this version of Fluxx, your Cats will enjoy napping in a Sunbeam, playing with a Ball of Yarn, and squeezing into a Cardboard Box. But they may have to Endure a Totally Empty Food…
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  • 2e Starfinder: Galaxy Guide
    • 2e Starfinder: Galaxy Guide
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    • 2e Starfinder: Galaxy Guide

    • $59.99
    • Blast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaigns—galactic exploration, horror, war-torn space opera, and more—giving GMs and players tools for playing…
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  • 2e Starfinder: GM Core
    • 2e Starfinder: GM Core
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    • 2e Starfinder: GM Core

    • $69.99
    • Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures,…
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  • Axis & Allies: Stalingrad
    • Axis & Allies: Stalingrad
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    • Axis & Allies: Stalingrad

    • $89.99
    • In the summer of 1942, the German juggernaut could not be stopped, and both sides believed that Stalingrad would fall within mere weeks. But six months later, winter weather, a lack of supplies, and a failed relief effort saw the entire German 6th Army, or what was left of it, surrender. Take command of the German forces (plus some minor…
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  • Diplomacy: Era of Empire
    • Diplomacy: Era of Empire
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    • Diplomacy: Era of Empire

    • $59.99
    • An Unprecedented And Relentless Grab For Power The 19th Century was a dynamic, yet turbulent time when huge areas of the Ottoman Empire, the Indian sub-continent, China, Indochina, and the East Indies were fought over by competing empires. These seven great empires vie for control as alliances are formed and trust is betrayed. Players negotiate and outwit one another in…
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    • For the Emperor

    • $9.99
    • Two ancient clans work to overpower, outwit, and outmaneuver each other to claim victory! In this two-player duel, you’ll send out your elite warriors to vie for control of seven battlefields. Each warrior adds their strength and ability to the battlefield where they’re placed. You control a battlefield if you have more total strength there than your opponent. If you…
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