Written for those who will be playing the roles of investigators, the Investigator Hanbook contains expanded rules for creating player characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What's more, there's a range of organizations for your investigator to belong to, detailed information about the classic 1920s…
Unveiling the Cthulhu Mythos in 1980s Japan! A new take on an infamous Mythos entity—The King in Yellow. Three modular scenarios for standalone or campaign play. A comprehensive guide to the Sutra of Pale Leaves and its insidious effects, associated cultists, and monsters. Guidance on Japan during the frenetic 1980s boom era. Six ready-to-play investigators. A range of NPC Confidants.…
No Time to Scream contains three short-play scenarios for the Call of Cthulhu roleplaying game. Each scenario is perfect for a single evening of mystery and horror, designed to be played in around two hours. ★ A Lonely Thread: something is wrong with Professor Thomas. Unfortunately, you didn’t know that when you arrived at his charming woodland cabin. Can you…
Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers—those who will be running the game. Content: • Advice for bringing the setting to life. • Information on villainous organizations and occult societies like the Secrets of the Hermetic Order of the Golden Dawn. •…
The 1880s—Victorian England. Mystery and adventure in fog-shrouded streets and alleyways. Secret cabals commit grisly murder, wicked crimes, and pledge to bring about the ruin of civilization—all within the square mile of the City of London. Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. Inside, you'll find: The Call…