Description
Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires.
Featuring new Races and Special Powers, it also introduces a new twist to the original game play – Monster occupied regions that protect Relics and Places of great power. While more daunting to conquer, these bestow even greater powers to their owner.
Like previous Small World expansions which sold out quickly, this sequel to the best-selling Small World board game (over 100,000 sold world wide) is sure to be a hit with fans. Small World Underground can be played on its own or combined with other Small World game elements, as many of the Races and Sepcial Powers from the original game and previous expansions are compatible.
Recommended for experienced Small World players,
Components:
- 2 Double-Sided Game Boards, one for each player configuration
- 15 New Fantasy Races with matching banners & tokens
- 21 New Special Power badges
- 9 Popular Places & 6 Righteous Relics
- 9 Black Mountains & 1 Volcano
- 8 Mushroom Armor, 7 Silver Hammer, 4 Vengeance Markers, 1 Bag-o’-Many-Things & 1 Game Turn Marker
- 1 Balrog, 1 Ghost, 1 Great Ancient & 1 Queen
- 106 Victory Coins
- 5 Player & 1 Game Turn Summary Sheets
- 1 Reinforcement Die
- 1 Rules Booklet
Designer Notes:
“Thoughts of changing the landscape of Small World have been in my head for quite some time. A land filled with Mountains seems to require running water, and so now we have Underground rivers. There is a double impact of the river: being difficult to cross, it can protect your regions… but you can also navigate the river to cross the board quickly. Mountains also begat Volcano regions that can’t be conquered, which of course leads us to a race (Flames) that can exploit them!
Another important idea I had in mind were legendary artifacts which can be transferred from generation to generation. While previously powers were specific to a race, now we have new strong powers but that can be claimed by different races. Some of those artifacts didn’t need to move on the board so they became magical places which opened up my mind to even more ideas on how they could be used.
Even when a game is finished and published, it’s not easy to stop working on the design. I’m really happy to have the opportunity to look back at some ideas and explore the Small World universe even more deeply with Small World Underground.”